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               Stream Viewer for RenderWare(tm) v3.0

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This software is copyright Criterion Software Limited 1999. 
Criterion Software grants you a license to use it only in the form as 
supplied. You may not disassemble, decompile or reverse engineer this 
software.

This software is provided as is with no warranties of any kind. Criterion 
Software will not, under any circumstances, be liable for any lost revenue 
or other damages arising from the use of this software.

RenderWare is a registered trademark of Canon Inc.
Other trademarks acknowledged.

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STREAM VIEWER

This Windows program may be used to obtain a simple, yet detailed, 
visualization of the contents of a RenderWare binary stream file, including 
the sizes of individual components and the hierarchical structure of the 
stream.

You will typically find RenderWare stream files either as DFFs containing
one or more clumps, or BSPs containing a static world. To view one of these 
files simply drop the file onto the viewer icon or open the application and 
load from the 'File' menu. You may also wish to create a file association 
between DFF and BSP files and this application.

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VIEWING DFF FILES

Clumps contain a frame list, atomics, geometries, material lists, materials 
and textures. The size of each component is given in bytes, which includes 
the sizes of all sub-components. For a geometry the number of triangles, 
vertices and keyframes is also indicated. Materials are identified with 
their RGBA color values. Textures contain two strings which identify the 
texture's name and the texture's mask name, if any. You will also notice 
that on most components an extension is given, which refers to the size of 
all plugin data associated with the type of the component.

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VIEWING BSP FILES

Static worlds contain a material list, materials, textures, boundary 
sectors and leaf sectors (world sectors). The size of each component is 
given in bytes, which includes the sizes of all sub-components. The world 
is identified with the total number of triangles, vertices and world 
sectors. Materials are indicated with their RGBA colors and textures with
their name and mask name, is any. Again, extension data may also exist 
and refers to any, and all, plugin data associated with the type.

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